Next aha moment: If you do powers-of-ten jumps in stiffness but don't see any change the higher you go, the constraint iterations are too low!.on vellum configure hair, the bend stiffness is too low.on vellum configure hair, set pin points to group1.insert a group sop after the lsystem, set group type to 'points', base group 0, ie, the first point.append a solver, watch it fall to its doom.This was my first aha moment: when simulating wire/skeletal things, use vellum configure hair, not cloth! I got a better feel for vellum after watching the John Lynch masterclass a few times, taking notes (see below). It'd flop about, fall apart, no matter what I tried. 22 John Lynch Advanced Vellum workflowsÄownload hip: File:vellum_forest_lsystems.hipĪ thing I found surprisingly tricky was to take the default lsystem tree and convert it to vellum.11 Vellum jelly with embedded rigid object.
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